You have to register before you can post. Almost all ads disappear when you login. COM trippt Official Discord. Page 1 of 2 1 2 Last Jump to page: Results 1 to 15 of Thread Tools. The majority of them just end up lost and confused when first starting because guides are scattered all over the place, not necessarily well written, and sometimes out of date, with out of date programs.
This described me for a while. All you have to do to understand editing DBC's is look around. There are many new, wonderful programs available. The best ones designed by MMOwned users! I see a lot of people still using DBCUtil. DBCUtil, though it works, is terrible. It's old. It's messy.
It's a hassle. The tool I use, and recommend everyone else use, is Taliis. Taliis is written in Java, making it cross platform. I myself am a Mac user, so this helps me a lot.
Taliis can be found here. My goal is to write a guide on every DBC file in the client Noob friendly, with lots of screenshots! So without further ado: Everything you will need to know about editing any DBC file. Excellent guide! No you can't add javascripts afaik. But it is technically impossible for Blizzard to check have you modified your files or not.
Unless they come to visit to your home. MPQeditor and Viewer worked fine for me but I dont know why it keeps crashing since I didnt modify any files.
Just wanted to take a look to them. Joined Sep 21, Messages Resources: 1 Resources Spells 1. Joined Mar 10, Messages 8. Joined Oct 16, Messages 10, Adiktuz said:.
I think it could still cause desyncs Dr Super Good. Dr Super Good Spell Reviewer. Joined Jan 18, Messages 26, Resources: 4 Resources Maps 2 Spells 2. You edit them by first loading the header. Be warned that it is in little endien format so languages like java need to invert the byte order. You then create the decryption algerthim to decode the block and hashtables. Finally you load everything and edit to your hearts content. For exact file specifications, I advise googling. Be warned that WoW and SC2 mpqs are slightly different although mostly the same.
You must log in or register to reply here. Similar threads. MPQ Mounting? By luicius. Sorting is a lot of effort. So instead just did em all. Credits to barncastle, Maku, luzifix, and tspearman. Latest version can also be found in the GitHub Repository Installation and usage guide:. If you are running your server and client on the same machine, you can use one of these executables. To be used with Instructions on how to patch an executable yourself can be found here:.
Tagged with: ladislav zezula ladik mpq. Players get their client updated by clicking on one buttons, and admins don't have to spam news with patch releases, links to new versions of patches and so on.
Launcher is nearly fully configurable and src is included, so you can do basically whatever you want with it. You can also fully translate your Launcher to your native language or correct any posible mistakes I made since english ins't my mature language :D.
You can also create multiple versions with different languages - all this without actually changing a src. If you happen to need to change src anyway, its written in C WinForms and hopefully not too messy or too badly documented for you.
Please note that this is the first version to ever be released its actually a configurable remake of already released software, but It is possible there are some unhandled exceptions or even bugs. I have been testing this tool for some time and there shouldn't be any real major issues, but one never really knows for sure. Keep a backup of your game client and don't set KeepBackups in config to 0 unless you are really confident this works correctly.
Launcher is capable of following things: Deleting Cache folder. Removing I use different word because optionally the most recent backups are being kept outdated or on web's filelist missing MPQs in Data folder.
Downloading any files specified in web's filelist into any specified local path in WoW's client folder. Unziping zipped folders sadly, only zip is supported, rar, 7z and others not.
Useful for AddOns. Dividing files into two categories - optional, and non-optional. User can choose which optional files are to be downloaded. All files can be organized into LinkedLists. If a file with a LinkedList is optional, it is an optional group. Player can either keep all files from an optional group, or none of them. Optional group can contain both files and zipped folder AddOns. Self-updating, if a new version is released.
Version system is based on one simple double-typed version number. Using different filelists. Launcher also includes Changelog Browser changelog entries have name, date, description and optionally a picture. There is also a Changelog Editor. To access it, you need to enter FTP login information. This serves for authentization of staff members, and also enables Launcher to upload edited changelog to FTP so you don't have to put it there by hand.
File downloading fully asynchronously, so users can browse changelog while files are being downloaded. Download speed, progress bar, percentage and stuff like that are being shown as well. Displaying of "hello image" which can for example be an image with some breaking news and stuff like that. How to configure: Rename your Launcher to whatever you want. Something like MyProjectsLauncher. Create a folder on your web where web side files will be kept.
You can divide multiple things into multiple paths, but I'd recommend you to just have everything at one place. I'll call this a web's root folder root folder for launcher stuff, not for web as whole, hopefully you understand me. Your web's root folder must contain file with current Launcher's version I use launcherversion. This file must contain only one double-typed number with. Version of Launcher I'm releasing here is 1.
If Launcher finds that value in launcheversion file is higher that its version, it attempts to update itself. Your web's root folder also must contain a zip file with a Launcher, its LauncherConfig. I've named it Launcher. Your web's root folder also should contain changelog. If it is empty or isn't found, a new one will be created when you'll try to create a changelong in Changelog Editor.
Add a hello image in my case hello. This image will be displayed in Launcher's main window and will most likely be used by you for displaying some breaking news. Add a realmlist. Also add the most important file for Launcher to your web's root folder: a filelist. I've called it filelist. You can have multiple filelists on your web and release multiple Launcher versions which use different filelists.
By using this technique you can release a Launcher for developers and a Launcher for players, which use different filelists and thus can download different files.
Set your filelist. Follow examples in my filelist which you can find in an example web root folder I've added into this release. Read instructions very carefully, as filelist syntax should be strictly followed.
Open a ChangelogConfig. You'll need to change all data in Paths element - make really sure that those paths are correct. By doing this you'll connect a Launcher to your website.
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